WORLDBUILDING
Worldbuilding is the process of designing coherent fictional worlds and settings with various layers of complexity (socio-cultural, economic, natural, historical etc.) and translating the premises and first intentions into settings. It is something I have been doing in my freetime for over a decade for various personal projects (novel and tabletop RPGs) and that I specialized in, as part of my work in level design and worldbuilding advising at Ubisoft, which led me to also expand towards questions of fantasy at large and IPs.
Here is a summary of the various ways I use my worldbuilding skills.